3D Gaussian Splatting

No preview image was uploaded (this is optional).

Study program: Digital Media Production
Lecture: BF-R-Present ILV
Lecturer(s): Andreas Fraunberger
Team leader: Kilian Schillein
Team members:
  • Alexander Steininger (mp241535)
  • Kilian Schillein (mp241536)

Short description: At our booth we present two projects using 3D Gaussian Splatting: digitally preserving the diving tower in Ternitz and utilizing splats of scanned sets from our most recent short film production for visual effects and visuals.

Project description:

At our booth we present two projects that explore the potential of 3D Gaussian Splatting as a tool for digital preservation and cinematic storytelling. The first project focuses on the diving tower of the outdoor swimming area in Ternitz, which was scheduled for deconstruction. Before it was taken down, we scanned the tower and the entire swimming area to digitally preserve this local landmark. Using Gaussian splatting, we created a detailed, navigable 3D representation that captures not only the visual appearance but also the spatial atmosphere of a place that no longer exists physically. The second project applies the same technology in a film production context. We scanned the film sets of our latest short film and used the resulting splats for visual effects as well as intro and outro visuals. This allowed us to revisit and creatively recontextualize the sets after filming, blending real-world spaces with a distinctive, stylized digital aesthetic.