EPS - Edutainment / Gamification in VR - The Grace Experience



Study program: Digitale Medientechnologien
Lecture: Multidisciplinary Project
Lecturer(s): Michael Iber
Team leader: Pauline Puchert
Team members:
  • (52520357)
  • (52520361)
  • (52520365)
  • (52520369)
  • (52520371)
  • Jacqueline Keller (dd250001)

Short description: Create an immersive environment for Meta Quest 3, reflecting the innovational spirit of the Master in Applied XR: Gamified Reality Applications for Real-world Challenges and Experiences in a playful manner.

Project description:

THE GRACE EXPERIENCE is an immersive VR journey that introduces students to the Applied XR Master’s program. Through puzzles across three European campuses and feedback from the virtual mentor GRACE, it gamifies the path from academic concept to XR career. Our mission: Use gamification to present the GRACE Master program in an engaging way. Create a well-designed and smoothly programmed escape room experience. Combine fun with valuable information about the program. Project Vision: Inspire students through fun, challenge, and innovation Make visitors curious and motivated to start the GRACE Master program. Main Purpose in Use Context: - Increase awareness for GRACE - Create memorable brand experience - Motivate potential applicants Target Group: Potential applicatants at education fairs and open days Stakeholder: GRACE Consortium